
- Gameranger port restricted nat router how to#
- Gameranger port restricted nat router full#
- Gameranger port restricted nat router Pc#
now the game seems to realise that connection is not possible, and a new instance is created for the other player. Now comes a 3rd player, that have a similar restricted network setup as you, and now that player cannot join your instance, as they cannot establish the connection with you, and you cannot connect to the other player, this will for the other player end up being a longer time to load the instance, as the game will try to establish a connection, and then eventually give up, back in the days, this meant a connection error for that player, or just sitting there in limbo, like forever. Now the player have reached the station, and drops out of super cruise, and you now becomes the instance holder.Īnother player jumps into the system, with a fully working NAT setup, So that player cannot connect to you, but you can connect to the other player, and soon the other player is visible in super cruise, that player is just passing through and is soon jumping away. If that player have fully working NAT setup, then you have no problem connecting to the other player, and you are now both in the same instance. So the game detects hey there is already a player in super cruise in the system you are jumping too,a dn that player is in your "part" of the world, like Europe, so lets connect these players, so part of the loading screen, ie the jump animation, is to establish a connection with the player already there.

This is something we can notice with how long it takes to enter an instance, like jumping into a system, dropping out of super cruise near the space station etc, etc. But if all the players in the instance, have restricted setups, there will be no instance, as you are now unable to establish a connection between the players. What I think he is meaning, is that if you have a restricted network setup (ie non working inbound connections), then you are relying on that the other players in your instance have working inbound, so that your client can connect to them. If so post them and what your set up is and what you have tried.Īnd just in case you've missed it this is a good read:
Gameranger port restricted nat router Pc#
This means I can play a different Cmdr on each PC if I like and sometimes do on my PC's that are side by side.Īs you can see below my Router Type is Port_Restricted and it works just fine, no need for Full_Cone.Īre you actually having any network type issues? Obviously my PC's have fixed local IP addresses as well. PC one has 5101 forwarded to it, PC two has 5102 forwarded to it and PC three has 5103 forwarded to it. Each has one different port forward set up for them. On a PC you will also have a firewall to deal with. There should be no need to open so many ports and I would say it is unsafe. Network configuration is not something to be messed about with : ) one setting wrong can affect many more. I have a DrayTek Vigor2862 which is very good but will be overkill for most people. There are routers out there that are just rubbish both for configuring and speed of throughput, hint: ISP's cheap standard offerings. It depends on the set up and what people have tried.
Gameranger port restricted nat router how to#
I have opened a ticket for this issue (Ticket #00000182706) but with a probable wait of over 48hrs I'd rather check with the community first just in case someone can tell me how to resolve this and so that I can cancel the ticket and give the guys and gals at Frontier a little less pressure during their working day.Ĭan anyone offer a solution to my problem(s) please?
Gameranger port restricted nat router full#
I have given my firewall full access to both the public and trusted zones. My MTU is the default set by my ISP and have been advised not to change it - but I'm open to suggestions.

xml files or do I need to insert both of them into different folders within the game installation?Īs you can see, my UPnP is on, I've set static IP address .150:5101 up but I've still got a Port_Restricted NAT type - how is this possible?Īnd whilst there is no packet loss in the screen shot above, the highest I've seen after a disconnect has been 51%. What should I include in my ticket?" with the file "AppConfigLocal.xml" which is 213 bytes - and as far as I can see both pages refer to the same location on my hard-drive - Am I confusing myself unnecessarily with the. I have also read "I'm having multiplayer/connectivity issues. I have also followed this page: "I am having trouble connecting, do I need to change any settings on my router?" using the file "AppConfigLocal.xml" which is 134 bytes, setting up port 5101.

As you can see from the image above, my router type is Port_Restricted and even though I've set a static IP address and opened a port so that ED can communicate with the game server(s), I'm getting disconnected every few minutes.
